Creating an Payment System for Sony Music


Role

Lead Product Designer

Skills

Figma, User Research, Prototyping, Market research

Status

Main product has been shipped, iterations continue.


Project Length

12 months

The Problem

The Orchard wants to keep customers, and created a three pronged approach for doing so:

  1. Provide better business intelligence

  2. Provide better tools for managing content

  3. Accounting tools that set us apart from competitors

How might we provide accounting tools that help our customers better run their business?

Competitive Analysis

The Orchard is competitive in its product offering, except for one key area, which is paying out royalities.

We are matching most of the market, but have one glaring miss.

Soliciting User Feedback

The first step in uncovering the problem was to recruit users to get more information about how they work and more specific information about their business.

Information about how much detail they need, the size of their business, how many artists they manage, what format they use for their statements, and how they currently calculate royalties.

The results of the study confirmed our problem statement, our users thought royalties were the most important.

User Feedback

We heard some great user feedback that helped direct us toward some concepts that we could further test:

Being able to split our net revenue by release to pay band members would be great.
Would love the option to input artist / campaign expenses within The Orchard.
Really looking forward to see how you include a royalty tool which would take away tons of work, as we still do royalties by hand for each product. :)

Pain Points

Through a series of interviews with defined personas, we confirmed some pain points of our users:

Record Label

Accounting is getting complex, and doesn’t provide returns. More technology is needed, and I’m not great at that.

I can do the technology, but customers don’t know me as an authority when it comes to accounting.

Distributor

We are spending too much time and money figuring out how much we are owed and who we have to pay.

Customer

It takes forever for me to get paid, and I’m not sure it is clear that I’m getting the right amount.

Collaborator

Designs

After taking in all of the user feedback, I designed the interface which we used for further testing. After we were happy with the results, I helped develop and launch the product.

Providing a friendly welcome was important, as the setup process was a little complex and we needed to engender some trust

Customers decided how much revenue would be split across collaborators.

After a payment period has ended, the customer generates a payment to send out to collaborators.

Customer Feedback

We received a variety of feedback, but it was nice to feel like we hadn’t gotten a win with the following:

Quantitative Results Learnings

#1: Adoption was lower than expected

  • Customers with small number of Collaborators may not need this product

  • Some labels pay upon receipt of invoice and don’t need batch payments

  • Labels have existing payment method they are happy with – reluctant to change

#2: They aren’t using the payments portion.

  • Confusion and time issues around process with Wise (payment processor)

  • Lack of understanding of funding process

  • Some territories not supported by Wise

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Hybrid Workforce Software

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Digital Inventory Management - The Orchard